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WebGL/JavaScript (.html) Target

When creating WebGL/JavaScript .html applications with CopperCube, there are some things to keep in mind:


Browser Support

CopperCube projects published as WebGL/JavaScript have one big advantage: They don't need any plugin and run directly in the browser. Unfortuntately, WebGL is a quite new technology and not all browsers support this feature yet.

For a detailed and up-to-date list of how to get a browser supporting WebGL, see the CopperLicht Browser Support site.


Scripting with WebGL/JavaScript

You can make your CopperCube 3D WebGL/JavaScript scenes more interactive using scripting. CopperCube uses its own WebGL based JavaScript 3D engine named 'CopperLicht'. You can download the CopperLicht SDK freely from its website, it contains a detailed documentation and a lot of examples and tutorials showing how to extend CopperCube 3d scenes using JavaScript:

Goto the official CopperLicht website.