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CopperCube - simply create interactive 3d applications


CopperCube is a 3D engine / editor with deployment targets for Flash (.swf), WebGL/JavaScript (.html) and Windows (.exe). You can create simple interactive 3D scenes without the need to write one single line of code (=no programming necessary), or even create whole games with the help of a little bit of scripting magic.
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CopperCube publishes your 3D scenes as standalone .exe
as well as as Flash .swf or WebGL for your website.


CopperCube a 3D engine for Flash and Windows


Supported File Formats

Import your 3D models into the CopperCube editor and publish them directly as Flash swf file for websites or as standalone windows .exe file. CopperCube supports the following file formats:

Format ImportExport
3D Studio meshes (.3ds)yes-
Alias Wavefront Maya (.obj)yesyes
B3D files (.b3d)yes-
Cartography shop 4 (.csm) yes-
COLLADA (.xml, .dae)yesyes
DeleD (.dmf)yes-
FSRad oct (.oct)yes-
Irrlicht static meshes (.irrmesh)yesyes
Irrlicht scenes (.irr)-yes
Lightwave 3D meshes (.lwo)yes-
Microsoft DirectX (.x)yes-
Milkshape (.ms3d)yes-
My3DTools 3 (.my3D)yes-
OGRE meshes (.mesh)yes-
Pulsar LMTools (.lmts)yes-
Quake 3 levels (.bsp)yes-
Quake 2 models (.md2)yes-
STL meshes (.stl)yesyes
CopperCube a 3D engine for Flash and Windows


Character Animation


CopperCube supports realtime 3D character animation, also known as skeletal animation. It supports playing back animated meshes with an unlimited amount of joints and an unlimted amount of weights. You can model and animate animated characters using any 3d software, exporting it into one of the following file formats and then importing them into Coppercube:
  • Milkshape (.ms3d)
  • Microsoft DirectX (.x)
  • B3D files (.b3d)
You'll find links to exporters for your 3d modelling application in the Coppercube Documentation.
CopperCube a 3D engine for Flash and Windows


Single Click Web or .exe Deployment

Want to show your 3D scene directly on your website? Not a problem:
  • Import your 3D files into CopperCube
  • Edit your scene in the editor
  • Select 'Flash SWF' and click 'Publish'
  • Done!
Want to create a Windows .exe instead? Select 'Windows .exe' and click 'Publish'. That's it!
CopperCube a 3D engine for Flash and Windows


Lightmapping

The CopperCube editor has a built-in lightmapper which can enhance the appearence of your 3D scene greatly. Just place a few lights and click 'calculate'. The lightmapper even features global illumination effects and is very simple to use.
CopperCube a 3D engine for Flash and Windows


OpenGL, Direct3D and WebGL

When publishing your interactive 3D scene as standalone Windows .exe, CopperCube utilizes either OpenGL or Direct3D to render the scene with a highspeed, hardware accelerated render engine. An incredible amount of polygons is possible to be used then. Additionally, the following features are supported:
  • Fullscreen anti aliasing
  • Vertical Syncronization
  • 3D sounds (.wav, .ogg, .mod, .it and more)
  • Fullscreen mode
CopperCube a 3D engine for Flash and Windows


Scripting Support, Events and Actions

To make your 3D scenes even more interactive, you can utilize CopperCube's simple click-only event/action system or even scripts and and influence every aspect of the whole scene.
  • CopperCube has a built-in Event/Action system. You can easily define actions which should happen (like playing a sound, opening a website, showing an item etc.) when an event happens (like the user clicked on an item or reached a certain area). No programming needed here.
  • When publishing as Windows .exe, you can use the Squirrel scripting language, a C, Java or PHP like scripting language.
  • When publishing as Flash .SWF, you can use ActionScript 3
There is a full reference of all scripting functions and several tutorials and examples in the Coppercube Documentation.
CopperCube a 3D engine for Flash and Windows


A custom high speed flash 3D Engine

When publishing your interactive 3D scene as Flash SWF file, CopperCube uses its own optimized 3D render engine with the following features:
  • Highly optimized and ActionScript 3 based
  • Realtime Skeletal Animation with no joint or weight limit
  • Advanced features such as BillBoards, Skyboxes and 3D sounds
  • Supports real lightmaps
  • Adaptive precision to keep high frames per second
  • Accessible for scripting through Actionscript 3 interface
  • Can use the 3D capabilities of Flash 10
CopperCube a 3D engine for Flash and Windows


Online Demos


The following Demos show the Flash version CopperCube in action (Flash 10 player required):


3D Walktrough Demo Start


Panorama Demo Start


Game Demo Start


Building Demo Start


Lightmap Demo Start


Physics Demo Start


Character Animation Demo Start


Configurator Demo Start




Updates


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