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CopperCube 2 released
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[quote][b]niko[/b] wrote: Since a few minutes, CopperCube 2 is now available for download. It is a new release of the software, so if you already own a copy of CopperCube 1, you need to upgrade. Fortunately, there is a 60% discount for exisisting CopperCube owners (details on the buy-now page). Download here: [url]http://www.ambiera.com/coppercube/index.html[/url] .[img]http://www.ambiera.com/coppercube/images/topbackground_v2.0.jpg[/img] New features in CopperCube 2: - Added undo and redo to the editor - Summary of added new Behaviors: - 'Game Actor with Health' - simple way to add artifical intelligence behavior for ingame characters and enemies. Detailed description in the Documentation under 'Behaviors'. - 'Every few seconds do something' - a timer behavior - 'When a key is pressed do something' - behavior to react to key and mouse events - Summary of added new Actions: - 'Shoot' - an action to shoot a weapon. Can optionally use a scene node to draw a moving bullet (Billboards are quite useful for this). Can be used for example in the action of a keypress behavior, or in the 'attack' action slot of a 'Game Actor with Health' to make AI actors attack others. - 'Quit Application' - ends the application (for Windows and MacOSX target) - 'Change Overlay Text' - changes the text of a 2D Overlay - The new 'Game Actor with Health' Behavior makes it possible to create controlled ingame actors, like Monsters, Soldiers etc, walking around in the environment. The Game Actor can patrol a certain area and attack specific targets. It has an amount of health and the will die' when the health has reached 0, which can be achieved for example using the new 'shoot' action. This is quite useful for prototyping games. - 2D Overlays and Buttons now also work with the WebGL target - Added the possibility to use folders in the scene graph, in order to organize the scene a bit. Folders can also be used as 'layers': it is possible to toggle the visibility of their content. - The model viewer camera can now move when the mouse button is clicked. This is enabled by default now, but can be made to behave like in previous CopperCube versions by selecting the 'lookOnlyWhenMouseDown' checkbox in the behavior. - The Flash Target is now able to use the fullscreen mode. (When your running SWF, right-click and choose 'Fullscreen mode') - Exporting irrlicht scenes now also works if the trial of CopperCube is expired. - Updated to the latest WebGL specification (via CopperLicht) - Added a context menu to the scene graph explorer - Added a 'remove unused textures' command to the texture manager. - The panorama editor now also works in some versions of Mac OS X where the 3D editing window didn't show up correctly before. - There is now an option which disables importing meshes to be translated to a position in front of the camera after import. - Extended documentation with a description of all available behaviors. - Fixed a bug causing the bounding box of animated/skinned meshes not to be calculated correctly. - Lots of other small enhancements here and there. - Fixed several minor bugs[/quote]
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