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coppercube example - no code
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[quote][b][/b] wrote: Thanks so much for the support! I'd sure like to expand it some more, but I am going to need a working jump along with a few other things. For example I'll need some way to make rockets explode when hitting walls or bad guys. This would also be useful for when bullets hit the wall, (like in Doom) A small animated poof of smoke rises with each bullet. I figure there's got to be some way to send an animated scene node to the coordinates of the impact zone. Another thing is, the idea of different weapons causing different reactions in the A.I. I dunno, might already be able to do that. Also, the built-in A.I. is great, but would be terrific if it had some more modes. I not trying to stress you out or anything, just some ideas- Other than that I've been studying the 'Variable System' for when the player is carrying different weapons. It seems simple enough. Hopefully I will be able to use the 'Variable System' to transfer the current weapon in hand to another scene. And health too maybe. Thanks again![/quote]
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