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'R' - experimental digital fiction in WebGL
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[quote][b][/b] wrote: Hi guys - Niko thank you so much for the blog post - appreciated. Yes, you're right about HTML5 audio, what a mess. One solution to triggering 2D sounds with fallback would be to make a javascript function that calls the HTML5 audio tag from within Coppercube. But a pain to have to do. :/ Thanks for all feedback - I will make some tweaks! There will be a traditionally written short story that accompanies this work available on figment.com soon. Best regards, Andy[/quote]
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