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New Demo Game and CopperCube 4.0.5
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[quote][b]niko[/b] wrote: Hi, I just released CopperCube 4.0.5, which is just a bug fix release, basically including bug fixes mostly for the new (beta) scripting system. But it also increases the performance for WebGL, Android and Flash. Get it here: [url]http://www.ambiera.com/coppercube/index.html[/url] Additionally, I created a small game for CopperCube, which looks like this: [img]http://www.ambiera.com/coppercube/images/demo_jumpnrun.jpg[/img] You can try the game yourself here: [url]http://www.ambiera.com/coppercube/demo.php?demo=jumpnrun[/url] It was written using the new scripting API. More games to come soon. CopperCube 4.0.5 was just a tiny bug fix release, we are also already working on a new bigger free update with new features, just FYI. :) Details for the changes of version 4.0.5: - Character rendering on WebGL, Flash and Android has been optimized by introducing more aggressive culling algorithms. You can now place a lot of 3d characters in your scene which won't slow it down unless all are shown on the screen at the same time. - For the WebGL target, an error is now displayed on the canvas if the browser doesn't support WebGL. This message can be changed in the generated .html code easily. - Firefox and Chrome have changed their ExternalInterface API for flash, causing the scripting not to work anymore. This is now updated and all scripting works again in these browsers. - Fixed a bug causing the 'Looped' flag of Play sound actions not to be saved and loaded correctly sometimes. - Fixed a bug causing the function ccbSetMeshBufferIndexValue not to be visible from JavaScript - Fixed a bug in the scripting engine of the WebGL target causing changing target and upvector of cameras not to work sometimes - Fixed a bug causing animated meshes sometimes not to be lighted correctly when rotated in the WebGL, Flash and Android targets - Fixed a bug causing hovered 2d overlays to be displayed in flash regardless of their hover setting - Fixed a bug causing the function 'ccbSetSceneNodePositionWithoutCollision' not to work in WebGL sometimes - Fixed a bug causing selected extension behavior properties not to be shown sometimes when the behavior was attached to the root - On the Android target, invokeAction() didn't work when called only with one parameter, this is fixed now.[/quote]
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