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Simple question, ISound
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[quote][b][/b] wrote: I actually have the same quandary here. Ok, so ISound just makes use of ISoundEngine. But how to create an instance of ISound in C, to use the Stop() method rather than ISoundEngine's StopAllSounds()? The only example I've seen is ISound mySound = engine.Play2D(fileName, false); but that's not much use when trying to use mySound.Stop() out of context.... It's not like I can create an instance of ISound separately and pass it around? It's probably something simple, but I'm new to programming too, any help at all would be appreciated :-)[/quote]
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