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Simple question, ISound
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Enter the missing letter in: "I?ternational"
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[quote][b][/b] wrote: It's really not that difficult. Here you have your instance of ISound, it is stored in a variable named 'sound': [code]ISound sound = engine.Play2D("someFilename.mp3");[/code] Now, to stop that sound somewhere later, call stop to it: [code]sound.Stop();[/code][/quote]
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