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Missing parts in OBJ import
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[quote][b][/b] wrote: I don't have the full version of UU3D at the moment, but MeshLab can decimate too. I tried it but it screws up the mesh in a similar way to above. I just found that CC can import Collada and I got it working with more success by exporting from Daz in Collada format. It's probably going to be okay actually... [img]http://i799.photobucket.com/albums/yy275/Rogad/misc/collada-export_zps2782dc64.jpg[/img] So yeah Skullboy, you may be right about the poly limit. Perhaps there is just a limit with OBJ ? I know my way around OBJ okay now and that's what I am used to working with in my animations. I can still use OBJ for the head. It's not so important for the hair as that will be static (but joined to the head). So really as long as I can get the model into CC that's fine. BTW - Is there some way to work in Orthographic mode ? I can't get used to the perspective view and it's difficult to compare models in CC with what I see in Daz Studio. Or even just change it in the Javascript final output ? Thanks for the input folks, much appreciated *grin*[/quote]
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