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upVector not working on setListenerPosition?
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[quote][b]antodologo[/b] wrote: Hi! I have been experiencing a bug for a long time but I thought it was my fault, now I think it is a bug on Irrklang. The bug has to do with camera roll and 3D sound. Sounds seem correctly placed in 3D, but when rolling the camera, that is, just modifying the upVector, nothing happens, as if changes in the upVector were ignored. For example, if you want to confirm if it is happening to you, use a fixed upVector (0,1,0) and check left and right sounds are correctly played. Then use a fixed upVector(0,-1,0), left and right should be swapped but I just hear the same than with the initial test. I have tried with 1.4 and 1.5 with same results. Can you confirm it is happening? Thanks in advance[/quote]
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