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upVector not working on setListenerPosition?
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[quote][b][/b] wrote: [quote][b][/b] wrote: It should work at least with the DirectSound driver, but that one also depends on the audio driver and hardware which is installed on your system. But otherwise, this might be a bug, yes.[/quote] The bug exists, I don't know if it is a matter of hardware or drivers but, if it is, we must avoid trouble to our users as much as possible. The bug has already been reported by some players and it happens on all our development computers. I have tried a solution in which I set a fixed listener direction and up direction and I transform every sound position and velocity vector multiplying by the inverse of the camera orientation, it works much better and it is hardware and drivers independent. We will use this approach by now, you may want to make sure if it is a driver bug or a bug on your side but if it is this easy to solve for most of your users... just take this option into account. Thank you for your time and attention[/quote]
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