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Weird crunch at end of certain sounds
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Enter the missing letter in: "I?ternational"
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[quote][b]fair[/b] wrote: I'm probably missing something obvious here but certain sounds appear to have a nasty static crunch at the end of them. I've checked using audacity and the crunch doesnt exist in the sound file so I believe I've failed at implementing irrKlang correctly. One of the sounds in question; [url]https://www.dropbox.com/s/ykbvt7o6wescdw0/Sad%20Trombone.mp3?dl=0[/url] and the code I am using to start the playback on a selected sound; [code] //starting engine// SoundEngine engines = new ISoundEngine(); //playing the track// private void soundselected(string track) { for (int i = 0; i < this.engines.Count; i++) { this.engines[i].StopAllSounds(); if (track != "Stop Playback") { this.engines[i].Play2D(track); } } } [/code] Playing the track is fine but it ends with a rather nasty noise. Any ideas how to fix it? Thanks for reading. Edit: Further playing around has found its only the 64bit version that has this issue. 32 bit is clear. Tried it with the C musicplayer example you gave and the problem is there as well. However I cannot distinguish how this track differs from any others(there are others that do it too apparantly). Edit2: I have found by opening and exporting the file in question with Audacity the problem no longer exists. However despite trying multiple settings I cannot work out why one file does and the other doesn't work in the 64bit engine.[/quote]
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