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Random Crashes in play3D
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[quote][b]cliffski[/b] wrote: I seem to be getting random crashes in this function with the following errors: First-chance exception at 0x10001112 (irrKlang.dll) in Release.exe: 0xC0000005: Access violation reading location 0xABABABAF. here is a code snippet: vec3df position(pos.X, pos.Y, 0); ISound* psnd = GUI_GetSounds()->PEngine->play3D(fullpath, position, bloop, true, true); Looking at my variables I pass in, they all seem reasonable, the sound file plays most of the time, but not always. The 3D positions are large example: X=-1536, Y = 1792, but I cant see how that matters? Could I be playing too many sounds at once (I very much doubt it).? Any help much appreciated.[/quote]
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