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Feature Occulus Rift - Detection Optional
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Enter the missing letter in: "Inte?national"
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[quote][b][/b] wrote: sry but that is not really a solution, it shouldnt be too hard for you to make it render the rift view regardless of a rift being detected or not, why restrict VR in coppercube to occulus only?! If you can get Coppercube VR Games running on other devices without havin to support them. This way Coppercubes Occulus VR Suppurt could be used with other devices as well without havin to actually support them or implement them, just make it render in rift view. And why would you want to create 2 executables if you can use 1 and make the user choose if he wants to use vr or not - checkbox enable/disable Rift Render View. That at least is a sane approach.[/quote]
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