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a tweaked move object to 3d position click behavior?
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[quote][b][/b] wrote: The solution by just_in_case works to some extent (and this can be done without scripting and also placing the follower slightly beside the player by changing the position, so that they are not standing on/in each other). If the "follower" is a static object (like a flying saucer), it works (cause a saucer have perhaps not a specific "face", so any angle of it is correct). But any object that have to face the right direction - for example living beings with legs and/or walking animation - those do not follow well, they follow sideways/backwards etc, not facing the correct direction. So, any suggestion in how to make this follower follow in the correct direction is very much welcome, with or without scripting :-) Same goes with any suggestion than makes a second camera follow the player from a different angle AND face the correct direction. (the direction the first camera view had in relation to the player). I've tested it quite a lot: Even though we have the option to follow a target with cameras (which all other objects can't), it still does not work when there is a second camera involved. (bug?) (The result: when switching between two following cameras, the target view is somewhere else, even though it is focused on the player.)[/quote]
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