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question about frame rate drop
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[quote][b]tim12345[/b] wrote: Hi! I have a question. Let's say I have a cube that moves in a certain direction every 1 ms either through javascript or with the built in functions, running at 40 frames per second like this... [img]http://www.timiscool.net/fr1.png[/img] Then let's say I use a 'do later' action to stop the movement after 1500ms. We then get a result like this. [img]http://www.timiscool.net/fr2.png[/img] But, let's say say so much stuff is happening in your game, that the frame rate drops down to a measly 10 frames per second. (extreme scenario) Well... then we get this result!! [img]http://www.timiscool.net/fr3.png[/img] So if you are moving objects around manually in your game, and your frame rate drops... expect disaster! Why does this happen? And why does this NOT happen when I move an object using the 'move animated' check box? It's almost as if the 'move animated' check box has taken frame rate drop into account and works perfectly every time. Any ideas? Thanks![/quote]
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