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FPS for animated characters.
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[quote][b]crusly[/b] wrote: I´m making some test for a Third-person shooter for android, with a lot of enemies... I know on this target we have limited resources (processor). [b]Question[/b] I use 3DS MAX to animate my characters so... For a Coppercube APK (for Android) ¿is better to animate my original character at [b]30 fps[/b] or..... is better to [b]animate at low FPS like 10 fps[/b] (as example) and later use the interpolation on Coppercube? [b]Which of this options is better to use [b]less CPU cycles[/b] by character on Android?[/b] Just to take on consideration that it is desirable [b]to have the more enemies possible on the game.[/b] [b]Is that possible..? or is not efficient?[/b] ... some ideas... *grin* ? ..[/quote]
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