≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Using Object-Oriented Javascript with CopperCube
Posted by:
(you are not logged in)
Enter the missing letter in: "Int?rnational"
(you are not logged in)
Text:
[quote][b]trinimac[/b] wrote: I'm interested in making a game, which is a bit like "Pokemon with Superheroes." For those with the background I'd like to set up the powers in an object-oriented way, that are allocated to the player and enemies in the game (OOP type set up), that way the code can be reused and allocated differently for each actor (i.e. regeneration). Is it possible to do this in CopperCube 5? If so how do I set it up? I assume I use prototyping but i'm not sure how to integrate it into the basic game. The graphics and the "game build" are actually secondary to me building up the rpg system, so my approach is probably the opposite way around to most approaching CopperCube. Thanks.[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact