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I hate to ask for it, but...
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[quote][b]noname00[/b] wrote: Also, Godot has it's own shader language those are visual shader (as in blender) and other one is manual shader which is almost a subset of C and very similar to GLSL2/3. just an example uniform color rgb.rgba; uniform texure texmap; COLOR.rgb = color.rgba * cubemap.rgb; that's it easy nah?[/quote]
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