Ambiera ForumDiscussions, Help and Support. |
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Hope you find some entertainment value in this! It has 6 different scenes. http://www.timiscool.net/castlev... p.s. I do not claim to be cool, the title of my domain was to be funny. |
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Amusing!! PS: I also don't claim to be the king^^ the title of my id was meant to be funny^^ Good work |
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How cool is that! :) I'd like to blog about this and link it, but I fear your server might break down if lots of people try this (it is already quite slow loading). So can I copy it to one of my servers for this? BTW: I fell through the non existing floor on the left, in the third (?) room. |
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Yes, please take a copy for yourself to enjoy and do what you wish with it! ... Hmm, not sure what floor you're talking about. In the water area? I'll look into it. |
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just fixed an unsightly bug in the water area so be sure to use latest version |
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Yep, this was refreshing :)) Good job! A also fell into darknes on level 3! lol! |
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i checked and still can't find the area you're talking about. |
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Here is the error, it's in the 4th room below the floor to the exit: Going forward will cause to fall down :) |
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oh i see, there it is. I'll fix it after work. |
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ok i fixed it. also tighted some graphics in scene 6 and i added a ramp in scene 4 should one be so clumsy as to fall off the bridge. now please allow me to take a long break from updating this demo, because my finger is still badly injured from all the clicking. :) |
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I've posted it now on my blog: http://www.irrlicht3d.org/pivot/... |
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Great! I feel like I made it in some German newspaper or something. I hope it helps promote your product. It is still my absolute favorite 3D program of all time. No code! All CopperCube! |
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I wonder, in the light of my question here at forum, what happens in your game when you kill enemy? You simply hide SceneNode or ...? |
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Yes, I added the A.I. behavior option, then set it to HIDE on death. Seems to work. Should have paid more attention to the Medusa character though, because I noticed you can still shoot her when she's first invisible. Upon entering the radius sensor, I should have had it move her to that postion first and then make visible instead of just making visible. Whoopsies! |
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