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Ambiera Forum > CopperCube > Programming and Scripting
Coppercube example
Author Text

tim12345
Registered User
Quote
2011-01-02 16:53:57

Hope you find some entertainment value in this! It has 6 different scenes.
http://www.timiscool.net/castlev...
p.s. I do not claim to be cool, the title of my domain was to be funny.


kingkohle
Registered User
Quote
2011-01-02 17:18:08

Amusing!!


PS: I also don't claim to be the king^^ the title of my id was meant to be funny^^

Good work


niko
Moderator
Quote
2011-01-02 17:28:21

How cool is that! :)
I'd like to blog about this and link it, but I fear your server might break down if lots of people try this (it is already quite slow loading). So can I copy it to one of my servers for this?

BTW: I fell through the non existing floor on the left, in the third (?) room.


tim12345
Registered User
Quote
2011-01-02 18:03:37

Yes, please take a copy for yourself to enjoy and do what you wish with it!
...
Hmm, not sure what floor you're talking about. In the water area? I'll look into it.


tim12345
Registered User
Quote
2011-01-02 19:39:14

just fixed an unsightly bug in the water area so be sure to use latest version


nennad
Registered User
Quote
2011-01-03 00:17:15

Yep, this was refreshing :)) Good job! A also fell into darknes on level 3! lol!


tim12345
Registered User
Quote
2011-01-03 01:01:40

i checked and still can't find the area you're talking about.


niko
Moderator
Quote
2011-01-03 17:14:02

Here is the error, it's in the 4th room below the floor to the exit:


Going forward will cause to fall down :)


tim12345
Registered User
Quote
2011-01-04 11:13:23

oh i see, there it is. I'll fix it after work.


tim12345
Registered User
Quote
2011-01-04 18:15:19

ok i fixed it. also tighted some graphics in scene 6 and i added a ramp in scene 4 should one be so clumsy as to fall off the bridge. now please allow me to take a long break from updating this demo, because my finger is still badly injured from all the clicking. :)


niko
Moderator
Quote
2011-01-06 14:53:13

I've posted it now on my blog: http://www.irrlicht3d.org/pivot/...


tim12345
Registered User
Quote
2011-01-07 11:12:59

Great! I feel like I made it in some German newspaper or something. I hope it helps promote your product. It is still my absolute favorite 3D program of all time. No code! All CopperCube!


nennad
Registered User
Quote
2011-01-07 16:59:36

I wonder, in the light of my question here at forum, what happens in your game when you kill enemy? You simply hide SceneNode or ...?


tim12345
Registered User
Quote
2011-01-07 19:02:11

Yes, I added the A.I. behavior option, then set it to HIDE on death. Seems to work. Should have paid more attention to the Medusa character though, because I noticed you can still shoot her when she's first invisible. Upon entering the radius sensor, I should have had it move her to that postion first and then make visible instead of just making visible. Whoopsies!


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