Ambiera ForumDiscussions, Help and Support. |
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There is currently a game being made with CopperLicht, with an endless, procedurally generated 3d world. It looks like this: You can run the techdemo at the games website here: http://www.endtime.at/ |
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Nice Niko. I notice there is fog obscuring the objects in the distance. Is this something we can already accomplish in CopperLicht? |
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Yes, endtime at home doesn't modify CopperLicht and uses it as it is. For the fog, it creates a new shader, as described in this tutorial: http://www.ambiera.com/copperlic... |
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