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CopperCube 5.5 released

niko
Moderator
Quote
2016-10-26 05:36:28

Hi,

CopperCube 5.5 is now available as free update for all existing users.
It includes the following new features:

- Steam Integration
- Improved First Person Shooter Controller
- C++ source code (pro edition)
- Flash source code (pro edition)
- Android Multi-Touch support for 2D Overlays
- Android First Person Shooter Camera improved
- Scripting extension: ccbGetCurrentNode()
- Mesh import improved: Imported mesh name is now reflected in the scene graph explorer
- And other small improvements

🔎︎


For details, see the change log here: http://www.ambiera.com/coppercub...


Hope you like it!


tim12345
Guest
Quote
2016-10-26 06:42:41

wow so many great things! Improved first person shooter controller and jumping! c++/as3 source code... winning! new scripting extension! today is a good day, i'd better get to work! many thanks niko


pmax
Registered User
Quote
2016-10-26 10:04:41

Goodmorning everyone!
Niko one thing, the source code (C ++) you've added serves to add features to the game or editor CopperCube?


just_in_case
Moderator
Quote
2016-10-26 10:32:19

Awesome update..... So many great features.... Amazing....


niko
Moderator
Quote
2016-10-26 10:36:42

Nice that you like it!


Niko one thing, the source code (C ++) you've added serves to add features to the game or editor CopperCube?


It is not the code of the editor, but of the game (=client). Basically, that's how I made PostCollapse. So if other people want to do something like this, they can then too.


pmax
Registered User
Quote
2016-10-26 10:39:39

Ok! Niko thanks and congratulations for the work you're doing.


rolevix
Registered User
Quote
2016-10-26 12:45:07

Omg! It so awesome! Thanks Niko!


adeb
Registered User
Quote
2016-10-26 13:34:51

Hi

thank y niko ; )


pk
Guest
Quote
2016-10-26 21:19:20

Great, great stuff in this update! You're doing an amazing job with CC niko, keep it up :)


potticus
Registered User
Quote
2016-10-26 23:51:49

Many thanks Niko!

I cant wait to put ccbGetCurrentNode() to good use!

I've been struggling to get my game working without this and can now get back to working on it!

Keep up the good work!


falcon12
Registered User
Quote
2016-10-27 14:34:59

Hi, I don't understand clearly the C++ code update.
Is it the source code of the .exe ?
Where can I find it ? (the source code)

I tried to find answer in doc and CC options, without success

Someone help ?


WebGL
Guest
Quote
2016-10-27 15:10:29

You should focus on better shaders and support for realtime shadows.
The CopperCube projects need much better image quality.


just_in_case
Moderator
Quote
2016-10-27 17:59:54

@Falcon12 go in the about section of coppercube there you can find 3 option to get the source code of your game in android,c++ and flash...

And that will be available to pro users only..


falcon12
Registered User
Quote
2016-11-07 14:11:04

Thanck Just-in-case,

But I don't understand what zipped source C file I should load ! (using C ++ option, for example)

CC is supposed to produce such a source file ?


crackyourspeaker
Registered User
Quote
2016-12-02 07:08:01

Thanks a bunch for the update, keep up the good work.


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