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Re Assign New Model to Node

ishmaru
Registered User
Quote
2017-02-24 18:28:10

Hi 5.6 is wonderful!

I was wondering If I could request the ability to not only "reload the model from disk" but also re assign the node to use a different model. Its really buggy to overwrite the file, then reloading from disk (especially with animated models, I've crashed CC way) and making a new node, setting up parent/child relationships, copying behaviors, re-linking targets of behaviors/actions, etc over a large amount of scenes is pretty frustrating.

Any chance this could be added?


niko
Moderator
Quote
2017-02-25 04:49:49

Hm, another idea would maybe to make a node, have it two children (like the 2 models you need) and make always one of them invisible. Maybe that works for you?


ishmaru
Registered User
Quote
2017-02-25 12:39:00

I'm not talking about switching between the two, I'm meaning something like simply replacing the model in editor.

Lets say you built a whole game using the soldier prefab as a place holder, but you now have a new custom made model you want to use instead.


niko
Moderator
Quote
2017-02-27 07:41:45

Ah, in the editor? I thought in the game. You can do this by right-clicking onto the mesh, select "modify selection -> Load new mesh from disk"


ishmaru
Registered User
Quote
2017-02-27 19:55:28

I see, thanks. Though this option is greyed out on my animated mesh, is this not possible with animated meshes? Or is it because I have nodes attached to its joints?


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