ishmaru Registered User |
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2017-02-24 18:28:10 |
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Hi 5.6 is wonderful!
I was wondering If I could request the ability to not only "reload the model from disk" but also re assign the node to use a different model. Its really buggy to overwrite the file, then reloading from disk (especially with animated models, I've crashed CC way) and making a new node, setting up parent/child relationships, copying behaviors, re-linking targets of behaviors/actions, etc over a large amount of scenes is pretty frustrating.
Any chance this could be added?
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niko Moderator |
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2017-02-25 04:49:49 |
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Hm, another idea would maybe to make a node, have it two children (like the 2 models you need) and make always one of them invisible. Maybe that works for you?
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ishmaru Registered User |
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2017-02-25 12:39:00 |
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I'm not talking about switching between the two, I'm meaning something like simply replacing the model in editor.
Lets say you built a whole game using the soldier prefab as a place holder, but you now have a new custom made model you want to use instead.
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niko Moderator |
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2017-02-27 07:41:45 |
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Ah, in the editor? I thought in the game. You can do this by right-clicking onto the mesh, select "modify selection -> Load new mesh from disk"
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ishmaru Registered User |
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2017-02-27 19:55:28 |
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I see, thanks. Though this option is greyed out on my animated mesh, is this not possible with animated meshes? Or is it because I have nodes attached to its joints?
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