Ambiera Forum

Discussions, Help and Support.

Ambiera Forum > CopperCube > Feature requests and bug reports
Bug ?

falcon12
Registered User
Quote
2017-03-06 20:22:00

Hi,

I need a cube that take collision into account (cubemesh2 on the joined image, see link after). That cube is rotated but its collision ellipsoïd doesn't rotate whith it. So I tried to make cubemesh2 a son of rotated father (cubemesh3) : Same problem, the collision ellipsoïd doesn't rotate.

So, does the collision ellipsoïd rotation is correctly taken into account in CC's computing even if it isn't correctly shown in CC's editor ?


https://drive.google.com/file/d/0B_VAg-pGiiF6eEpCZkJVcFJnamM/view?usp=sharing


techno-valley
Registered User
Quote
2017-03-07 14:05:44

Hello falcon12,

Do you want to move the cube mesh as a character ? or just want the collision on the cube ?

I tried to move the cube as a third person with the ellipse collision and I guess it worked fine.


falcon12
Registered User
Quote
2017-03-07 15:00:39

I just want collision so in this case the detection volume (box or ellipsoid) follows its father object rotations


niko
Moderator
Quote
2017-03-07 15:55:54

The ellipsoid only works upright, that's a limit on how it works in the collision detection system. It's the same for the real physics engine, it has the same limit, unfortunately.


Create reply:


Posted by: (you are not logged in)


Enter the missing letter in: "Internat?onal" (you are not logged in)


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


   






Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact