Ambiera ForumDiscussions, Help and Support. |
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Hi, I need a cube that take collision into account (cubemesh2 on the joined image, see link after). That cube is rotated but its collision ellipsoïd doesn't rotate whith it. So I tried to make cubemesh2 a son of rotated father (cubemesh3) : Same problem, the collision ellipsoïd doesn't rotate. So, does the collision ellipsoïd rotation is correctly taken into account in CC's computing even if it isn't correctly shown in CC's editor ? https://drive.google.com/file/d/0B_VAg-pGiiF6eEpCZkJVcFJnamM/view?usp=sharing |
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Hello falcon12, Do you want to move the cube mesh as a character ? or just want the collision on the cube ? I tried to move the cube as a third person with the ellipse collision and I guess it worked fine. |
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I just want collision so in this case the detection volume (box or ellipsoid) follows its father object rotations |
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The ellipsoid only works upright, that's a limit on how it works in the collision detection system. It's the same for the real physics engine, it has the same limit, unfortunately. |
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