Ambiera ForumDiscussions, Help and Support. |
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Hey, does anybody know... Instead of packing all textures ,sound and models into the exe itself... How can i load them externally... Making my exe file smaller... And loading all the components from external directories or files... |
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I also want to do same, it reduces memory usage and makes it less laggy. |
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It was asked before, to make the data file separate from exe. Don't know when Niko will add that though. |
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For WebGL targets, this is already possible. Split your project into multiple files and then load the .ccbz files manually, using CopperLicht::load(...). But for the other targets, this isn't possible. I've added this as feature on the TODO list for the next update for windows .exe as well. |
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Great, Niko! This will really be make things easier (developing an rpg game with larger levels). |
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Any chance this will be implemented in Android as well please ? How about something as simple as this. The mesh have a texture right ? What if the texture have a property called URL ? If the URL contain a URL to an image, it will load from that URL, or else it will use the default texture loaded in the mesh already. |
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