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how to split loading of objects...

gangnam guy
Guest
Quote
2017-04-12 08:48:11

How to split loading of objects....

I dont want to load all the objects at once in my scene...

I want them to load at specific time or on specific condition... Like the player completed this mission then load that scenenode...

Don't want to hide and show the scenenode... As it will load the scenenode in starting...it just made it invisible... And it effects the speed...and memory...

Anyways to load the scenenode dynamincally...


niko
Moderator
Quote
2017-04-14 07:59:04

If you are using WebGL as target, you can split your project into multiple files and then load the .ccbz files manually, using CopperLicht::load(...). But for the other targets, this isn't possible.


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