Ambiera ForumDiscussions, Help and Support. |
|
|
|||||
|
It doesn't REALLY Matter and I don't care [I care more about the fact that the enemy stop shooting while still in range and resume patrolling, that is just crazy behavior and also that there is no "On Deactivate" action trigger.] |
||||
|
Yes, that's possible, you are right, internally, euler rotations are used. For simple cases, this works nicely, but you need to use quaternions internally not to run into this if you are doing lots of movement manually. |
||||
|
related problem ---------------------- when i try to give the cleck a hat then: that hat appears transparant and the skull shines through that is desirable when handling prefab gun but not for hat that hat is positioned with an angle -90 degrees = green axis = front hat aligned with face 30 degrees =red axis = hat lower in the neck but red and blue rotation have become the same and 30 degrees become red are 30 degrees blue - over the ears then when attached to node head orientation changes and meaning of angles changes also drives people nuts, costs a lot of time and in the end it does not work |
||||
|
related problem ---------------------- when i try to give the cleck a hat then: that hat appears transparant and the skull shines through that is desirable when handling prefab gun but not for hat that hat is positioned with an angle -90 degrees = green axis = front hat aligned with face 30 degrees =red axis = hat lower in the neck but red and blue rotation have become the same and 30 degrees become red are 30 degrees blue - over the ears then when attached to node head orientation changes and meaning of angles changes also drives people nuts, costs a lot of time and in the end it does not work |
||||
|
I haven't had the problem of locking, but instead I have my axes inverted so Y can rotate Z ad X rotates Y, etc I believe my problems are from improperly rotated bones in the model. Not saying your not having your problem but worth testing out for you. |
|