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Additional UI Elements and advanced character anim. tools

kurtmel
Registered User
Quote
2017-05-23 00:29:11

Hi Niko,
This kind of parallels the request of pk12s on alphas/z-depth of 2D Overlay elements in some respects. I'm certainly not complaining, you have done so many great improvements and advancements, but it would be nice if there were more proper UI elements that could be skinned as well as 2D Overlay type graphics. Having the ability to add sliders, switches, scroll bars, dials, etc. and be able to skin them then with 2D images and placing them in front of other 2D overlay elements would certainly make creating user interaction, game controls, Choice/Option controls etc. so much easier to deal with and make creating a full-fledged Game UI so much easier.

I understand that using JavaScript/Jquery, etc. you can create some of these things, but it would be nice to have a platform agnostic UI engine that would work across the whole range of output options at compiling/export. Some of the environmental creation tools have been great, but, I would really like to use Coppercube much more for creating learning games, and immersive 3D simulations for training, but those often have a number of interactive UI elements required that right now are difficult if not impossible to create within Coppercube.

The Animation blending is awesome, but I'd still like to see further support for more advanced character animation, especially lip-synching of audio. the bigger game engine all now include these type of advanced character animation tools, and I know there has to be coding examples of how an audio file can be synched either automatically, or visemes/phonemes created through an included ASCII text file, something along those lines. I know Annosoft licenses this capability and a number of other game studios have used their API to add this functionality to their engines. But, even if you could bring in an FBX file from something like Daz Studio or Poser Pro that had lipsynch data included in it that CC would recognize and allow us to call those animations would certainly be amazingly helpful.


niko
Moderator
Quote
2017-05-26 06:33:28

Yes, that would be nice, noted. Thanks!


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