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Complete tutorials?

ddabrahim
Registered User
Quote
2017-12-29 23:18:47

SOLUTION:
In case anyone find this topic years later searchng for the same answer:
https://marshtownmadness.com/act...

Hi all.

After trying and fail to learn this engine the hard way from documentations, examples and asking around the forum I'm wondering if is there any complete tutorial for this engine that show and explain the development of a game, any game from start to finish?

Game can be anything, FPS, TPS, platformer, startegy, puzzle, I don't mind but it need to be complete. Start with an empty level and walk you through the whole process of making an actual game. Again, anything, any kind of game.
.
I would prefer one that is using JS because my target would be WebGL, at this moment and time I'm not interested in Windows, Mac and Android but WebGL.
But if it using behaviours that is fine too.

There are tons of tutorials on the web but NONE of them is actually finished. Many of them stop before implement any gameplay at all. They show you around the level, throw an FPS camera in, might attach a gun to the camera, shoot some bullets and done.

Is there any tutorial out there that is going further than that and show you how to develop any kind of gameplay mechanics in CC or even Copperlicht?

Any help, suggestion would be appreciated.
Thank you.


niko
Moderator
Quote
2017-12-30 05:21:36

You did see the tutorials in the documentation, did you? They all explain part of how to create a game, and you can put your game together based on this.


ddabrahim
Registered User
Quote
2017-12-30 11:23:53

Hi.

Yes I seen those. They explain how to build a level, add effects, add a camera to walk around, add a path to make things move around, shoot bullets in the air and done.

It would be an ok starting point but to take it any further and make something completely different I find the behaviours extremely limited, unorganized and using JS is not reliable.

For example recently I tried to rotate the directional light but I could not get it to work in WebGL for unknown reasons so I'm not even sure if the underlying WebGL engine is reliable.

Of course I can be wrong, it might be because of lack of experience and knowledge but after spending days of my life try to rotate a directional light and still don't know how or why it doesn't work and because the forum seems dead (not even my most basic questions have been answered) I lost my motivation to go any further with this engine.

I would like to see how someone more experienced would go and make a complete game in CC. Any kind of game. Something more than just walking around in first person or third person view and shoot in the air. Because this is what most people share how to do but when it comes to actual gameplay like opening-closing doors, switches, enemies, collectables, add any kind of interaction, the tutorials normally stop before that and never finish.

I've seen you have published a book before, have you ever consider to write a "How to " complete guide and sell it? Or even make videos in english and sell it on Udemy?

I think you or somebody should.

Thank you.


Zoo
Guest
Quote
2017-12-30 23:50:36

Your question is vague, there are an infinite number of games that can be created. I feel that you need to start studying because there is more than enough documentation


Otherwise
Guest
Quote
2017-12-30 23:51:23

Otherwise go to http://marshtownmadness.com and look for the youtube channel , there is a great resource with around 50 tutorial videos


blackwater
Registered User
Quote
2017-12-31 01:22:16

Ddabrahim: I perfectly understand what you are asking for.
Yes, the info is scattered here and there and some things are not as straightforward as one could wish for - making/importing animations is one such example.

I would also had wanted a more organized start when I first layed my hands on CC. I've had to collect all workarounds, some known bugs/impossibilities, all suggestions/how-to's from the forum and You Tube in a text document of my own in order to easily search through whenever I have forgotten something. I constantly add new info into that doc as I learn more.

Your suggestion of building a wiki (in another thread) was a really great idea. I'll happily provide for it, if it is ever realized.

I personally think that anybody that is relativly new to "gamemaking"(CC can be used for lots of stuff) and Coppercube, should learn at least the basics of 3D-modelling, at least so that one can build simple objects and apply textrues, and change other free objects made by others (for example changing the pivot point or deleting part of the mesh). A wiki could advice people in the basics in how to use some different pieces of software which works the best in combination with CC.

One other important thing to learn is how to use variables. I would say it's the key to make games (pun almost intended ;-).
With those, one can quite easily make switches, open/close/lock doors, collect things in an inventory, etc. (The fact that variables does NOT need to be made with javascript, makes it even better for all of us that are non-programmers)

I started making a basic tutorial on variables, but had to "put it on the shelf" because of wage slavery, taking care of kids and so on. But in the future, and possibly in a wiki, I will.

--
That said, happy "new wheel" everybody! Lets help each other to keep it rolling for another year :-)


ddabrahim
Registered User
Quote
2017-12-31 01:29:00

I'm asking for a single tutorial that is complete just to get the hang of it how to create logic in this engine. There is nothing vague about it, it called "advanced tutorials" you know. Show me how to add a first person camera then show me how to press preview to walk around I would hardly even call it a "beginner tutorial"...

Yes, I want to study but the documentation only get you started with the very basics and there is no tutorials and if I have a problem the community either don't know the answer or don't bother to help.
So how am I supposed to study?

The YouTube videos linked on that blog are not complete.
The guy keep making part1 tutorials for everything but there is never a part2.
None of the tutorials are finished and sometime the same content is uploaded twice, once call it FPS the other time call it animation because he did show animations while walking around in first person view. and an other time call it RPG but only talk about it how it gonna be an RPG. But it is the same level, same assets, same everything only throw a different camera in to the scene or not even that just share the story how it going to be.

My problem is not something like, I don't know how to use variables, ray casting, animations..etc. My problem is that solutions are not consistent among platforms. If I got something to work in WebGL it doesn't work on Windows. If I got something to work in Windows it doesn't work in WebGL and there is no answers. But plugins seem to work, so there must be an answer only either no one really know that or don't bother to share it or maybe tired of sharing the answer again because done it 100 times before. This is where my suggestion could help to collect all the tutorials and explanations from the forum in one place so don't need to explain the same thing over and over again...
Frankly marsh town madness is just not good enough because it is unorganized, no quality control all the trash is linked and shared and it trying to build some sort of content store around CC. It can be done better than that.

Currently I'm taking a JavaScript class, probably better to come back to this engine when I'm done with it because it feels like I need JS extensively to use this engine and able to solve my problems on my own....

Thanks for all the suggestions though.

Happy New Year to all!
It was a pleasure.


philipfong
Registered User
Quote
2018-01-02 09:57:00

I had the same kind of experience as you :) I too wanted 3D WebGL but game isn't my priority, there are things that can crash the engine and you have to find your own way to go around it, I learn the hard way from other software and understand why nobody care.

The reason people don't make complete tutorial is because when you compose all the necessary things together, that is your entire game LEVEL.
I spent 19 years to learn full digital production from scratch and wasted a lot of time & money on software/ books/ Youtube, yes I understand how you feel and you won't get all the answers in a single tutorial.

Also, experienced users rush over to Unity & Unreal engine, that is why this forum appear dead but I wish I discover Coppercube sooner and I bought two other WebGL Blender addon to overcome the shortage.


ddabrahim
Registered User
Quote
2018-01-03 01:15:08

Hi philipfong
Thank you for your reply.

I don't think we have the same definition of "complete tutorial" english is not my first language so it would be long to discuss that and also pointless. All I was asking if there is one. Obviously there is none. Why? It not important, the point is that there is none.

In my opinion not only experienced but complete beginners are also in better position with Unity and Unreal. Those engines are fully packed with tutorials and examples not to mention other advantages.

I guess there is no other way but learn this engine the hard way and in my opinion that is the reason this forum is dead.

Unity and Unreal is free and providing learning material for beginner and because of that it is easier to get started so more people use it for fun and for hobby projects and more people willing to share their knowledge. CC is a weird child, it is easy enough to get started with the behaviours but then there is nothing to give you a kick to go beyond that, you are on your own and also there is no free version but a trial for that reason less people use it for fun, less people use it for hobby and less people willing to share their knowledge. The ones are actually using the engine is simply don't have time or not interested to help because they are busy developing their commercial projects and also consider their knowledge more valuable than share it for free.


just_in_case
Moderator
Quote
2018-01-03 04:18:24

Well... Yes... There are less tutorials... But the tutorials which are available is enough to get started with coppercube...

And in my opinion coppercube is not that hard game engine that it needs to be explained deeply... That what each action , behavior or combination of action and behavior can do... To acheive the desired result...

When i was a beginner, i got my hands on the demo ... And understood half of the things coppercube can do...

There might be no complete tutorial for game...

Maybe i can provide you a complete tutorial... Just tell me the genre you want and topics you want to get covered in that tutorial..

For example there is a game clone... Which i have posted over here.. Actually a clone of 2d game DuckHunt...

Which actually have a complete level one screen with a game over and win screen too....
And according to me... A game concept with a single complete level and with game over and a win screen is enough to be called a complete tutorial...

It will be too difficult for developers to create all levels and post it for tutorials...
A person who wants to learn something.. Can learn with the level one ... And further develops the game levels according to his needs...

Just tell me the genre and topics.. You want to be included in the tutorial i will make one for you..

Here is something... Which i have already posted...

Use of doors
Use of elevators(with switches)
Using portals (stencil portals too)
Use of cheatsCodes(console based too)
Use of pickup items(health,bullets,weapon)
Cutscenes
Realtime weather, or daynight cycle(using skyboxes)
Creating snowfall/rain (using particles)
Entering or exiting a vehicle..
Animating 3d model (using makehuman and bvh in blender3d)
Flying an aircraft...
Killing an enemy (already in docs)
Use of sound

And so many things which i can't remember... And there are lots of other things posted by other users... @Jaimezegpi and @eric have also posted so many good solutions and tutorials...

All you need is go through the forums..

But i will be happy to write tutorials for you!




ddabrahim
Registered User
Quote
2018-01-03 08:14:21

Hi just_in_case.

Yes this is exactly what I mean by "complete tutorial". Not a complete game, not even a complete level but a series of features that may got nothing to do with each other or any specific genre...

You say you have already posted all that, if that's the case I'm appreciate you offer but all that should be enough to get me started.

I'll go and try to find them all.
Thanks a lot.


just_in_case
Moderator
Quote
2018-01-03 09:13:39

Here is a link to get most of my posts...

So that you don't have to crawl the forum...

https://marshtownmadness.com/act...


ddabrahim
Registered User
Quote
2018-01-03 09:59:34

Thank you.


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