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Variables refuse to work

j9907
Registered User
Quote
2018-01-13 14:53:43

I don't know if I'm doing it wrong or what (I don't think I am), but variables simply don't work for me. I'll explain what I did:

I made a "Before first drawing do something" event in the root scene node and set the variable "task-completed" to 0.

I then set it so it'll check "if task-completed = 1 then play a sound" and I left the else statement empty.

I made it so when you click the default cube it sets the task-completed variable to 1. That, in theory, should play my sound. It doesn't.

What am i doing wrong?


tim12345
Guest
Quote
2018-01-13 16:42:18

you set the "if task-completed = 1 then play a sound" in the "Before first drawing do something"?? that code only ran once, in the very beginning and is no longer checking for variables.


j9907
Registered User
Quote
2018-01-13 17:05:10

hmm, ok, though how would I make an object check a variable aside from doing it "every few seconds"?


tim12345
Guest
Quote
2018-01-13 17:47:35

you could probably use the javascipt interface for that by putting this code in the 'Before first drawing do something'...

function onFrameDrawing()
{

//////////// your code here to check for variables

}

ccbRegisterOnFrameEvent(onFrameDrawing);



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