 bob Guest |
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| 2010-02-11 15:26:31 |
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hi, my name in the forum is bob and this is my first wip with copper cube you can see here:
http://dsonline.fr/test/test02.html
visit my folio here:
http://dsonline.fr/
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 bob Guest |
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| 2010-02-11 15:28:01 |
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sorry ,direct link here:
http://dsonline.fr/test/test02.h...
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 niko Moderator |
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| 2010-02-11 16:25:01 |
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Wow, looks nice. Looks like the room generator in action :)
A tip: turn off collision for the monitors above, looks like they are causing some problems in the collision response.
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 antinori Registered User |
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| 2010-02-11 16:35:47 |
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Very nice and good textures. Like the train and pilot illustrations too.
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 bob Guest |
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| 2010-02-11 17:10:53 |
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thanks for feedbacks, problems with monitors corrected, this scene is a prototype of a very little adventure game under copper cube, i'm working on the rest of the game, all the textures in game are handmade with photoshop and the 3d objects are 3dsmax files imported in coppercube.
The game design is based and inspired by the movie "pandorum", it will be a point and click based game principle.
it's first a demo not really a big game ;)
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 niko Moderator |
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| 2010-02-11 17:29:26 |
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ah, I loved pandorum :)
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 bsm3d Registered User |
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| 2010-02-13 20:29:03 |
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Hi Bob,
Indeed very good lightmaps and fast Flash 3D FPS.
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 bob Guest |
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| 2010-03-03 16:55:06 |
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hi ! this is a little update of my scene, some screenshots and a link to test the application...
http://dsonline.fr/test/demo.exe



the spaceship (wip)
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 erik Registered User |
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| 2010-03-03 18:02:46 |
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WOW!!!
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 markus222 Registered User |
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| 2010-03-03 20:23:17 |
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Wow indeed! I just had a look at the demo .EXE and now I'm a little sad and intimidated :)
Looks very, very good and the samples of your work on your site are great too, btw.
I'd love to see the .SWF version in comparison, but all i get is a white box.
Are the lightmaps done in CopperCube?
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 bob Guest |
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| 2010-03-03 20:28:58 |
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thanks, yes, all the lightmaps are calculated in coppercube.
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 antinori Registered User |
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| 2010-03-03 20:42:58 |
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Yes, very cool. Nice job!
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 theodore Guest |
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| 2010-03-08 16:45:06 |
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question- how did you make the globe hollogram? I've been trying to get some transparency maps to work in coppercube
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 bob Guest |
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| 2010-03-09 17:44:01 |
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globe is billboard object with a png file with alpha as texture and a transparency node in coppercube...that's all
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