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irrklang::IAudioStream Class Reference

Reads and decodes audio data into an usable audio stream for the ISoundEngine. More...

#include <ik_IAudioStream.h>

Inheritance diagram for irrklang::IAudioStream:

irrklang::IRefCounted

List of all members.

Public Member Functions

virtual SAudioStreamFormat getFormat ()=0
 returns format of the audio stream
virtual bool getIsSeekingSupported ()
 returns true if the audio stream is seekable
virtual ik_s32 readFrames (void *target, ik_s32 frameCountToRead)=0
 tells the audio stream to read frameCountToRead audio frames into the specified buffer
virtual bool setPosition (ik_s32 pos)=0
 sets the position of the audio stream.
virtual ~IAudioStream ()
 destructor


Detailed Description

Reads and decodes audio data into an usable audio stream for the ISoundEngine.

Definition at line 16 of file ik_IAudioStream.h.


Constructor & Destructor Documentation

virtual irrklang::IAudioStream::~IAudioStream (  )  [inline, virtual]

destructor

Definition at line 21 of file ik_IAudioStream.h.


Member Function Documentation

virtual SAudioStreamFormat irrklang::IAudioStream::getFormat (  )  [pure virtual]

returns format of the audio stream

virtual bool irrklang::IAudioStream::getIsSeekingSupported (  )  [inline, virtual]

returns true if the audio stream is seekable

Definition at line 35 of file ik_IAudioStream.h.

virtual ik_s32 irrklang::IAudioStream::readFrames ( void *  target,
ik_s32  frameCountToRead 
) [pure virtual]

tells the audio stream to read frameCountToRead audio frames into the specified buffer

Parameters:
target,: Target data buffer to the method will write the read frames into. The specified buffer will be at least getFormat().getFrameSize()*frameCountToRead bytes big.
frameCountToRead,: amount of frames to be read.
Returns:
Returns amount of frames really read. Should be frameCountToRead in most cases.

virtual bool irrklang::IAudioStream::setPosition ( ik_s32  pos  )  [pure virtual]

sets the position of the audio stream.

For example to let the stream be read from the beginning of the file again, setPosition(0) would be called. This is usually done be the sound engine to loop a stream after if has reached the end. Return true if sucessful and 0 if not.

Parameters:
pos,: Position in frames.


The documentation for this class was generated from the following file:
irrKlang Audio Library
The irrKlang Engine Documentation © 2003-2007 by Nikolaus Gebhardt. Generated on Sun Oct 12 13:44:50 2008 by Doxygen (1.5.4)