irrXML
irrXML is a simple and fast open source xml parser for C++. Why another xml
parser? The strenghts of irrXML are its speed and its simplicity. It ideally
fits into realtime projects which need to read xml data without overhead, like
games. irrXML was originally written as part of the
Irrlicht Engine but after
it has become quite mature it now has become a separate project.
Features
irrXML simply provides forward-only,
read-only access to a stream of non validated XML data. Its current
features are:
- It it fast as lighting and has very low memory usage. It was
developed with the intention of being used in 3D games, as it
already has been.
- It's open source, with an OSI certified license (zlib)
- irrXML is very small: It only consists of 60 KB of code and
can be added easily to your existing project.
- Of course, it is platform independent and works with lots
of compilers.
- It is able to parse ASCII, UTF-8, UTF-16 and UTF-32 text
files, both in little and big endian format.
- Independent of the input file format, the parser can return
all strings in ASCII, UTF-8, UTF-16 and UTF-32 format.
- With its optional file access abstraction it has the advantage
of reading easily not only from files but from any type of data
(memory, network, ...). For example when used with the Irrlicht
Engine, it directly reads from compressed .zip files.
- Just like the Irrlicht Engine for which it was originally
created, it is extremely easy to use.
- It has no external dependencies, it does not even need the
STL.
Example
The following code demonstrates the basic usage of irrXML. A simple xml file like this is parsed:
<?xml version="1.0"?>
<config>
<!-- This is a config file for the mesh viewer -->
<model file="dwarf.dea" />
<messageText caption="Irrlicht Engine Mesh Viewer">
Welcome to the Mesh Viewer of the "Irrlicht Engine".
</messageText>
</config>
The code for parsing this file would look like this:
#include <irrXML.h>
using namespace irr; // irrXML is located
using namespace io; // in the namespace irr::io
#include <string> // we use STL strings to store data
// in this example
void main()
{
// create the reader using one of the factory functions
IrrXMLReader* xml = createIrrXMLReader("config.xml");
// strings for storing the data we want to get out of the file
std::string modelFile;
std::string messageText;
std::string caption;
// parse the file until end reached
while(xml && xml->read())
{
switch(xml->getNodeType())
{
case EXN_TEXT:
// in this xml file, the only text which
// occurs is the messageText
messageText = xml->getNodeData();
break;
case EXN_ELEMENT:
if (!strcmp("model", xml->getNodeName()))
modelFile = xml->getAttributeValue("file");
else
if (!strcmp("messageText", xml->getNodeName()))
caption = xml->getAttributeValue("caption");
break;
}
}
// delete the xml parser after usage
delete xml;
}