Feature | Effort | Progress |
Linux client support Add a new publishing target: Linux |
Major |
|
Modern Renderer In addition to the existing renderers, add a new D3D 11 renderer with support for more modern 3D features. |
Major |
|
glTF support Implement a glTF file importer |
Major |
|
Scripted FPS behavior Make an open source, scriptable version of the FPS behavior available |
Major |
|
Extended File access API JavaScript API with more fine grained support for accessing and manipulating files. |
Normal |
|
External screen resolution control Add a way to support screen resolutions changes externally |
Normal |
|
More dynamic shadow options for animated meshes Possibility to disable dynamic shadows for animated objects like it is possible to static objects already |
Normal |
|
Auto-open folder option Possibility to disable the "auto-open" behavior for folders in the editor when selecting a scene node inside. |
Minor |
|
Texture height based distribution for imported maps Texture distribution by height is only available creating new terrain, make this possible when importing heightmaps as well. |
Normal |
|
Feature | Effort | Progress |
Linux editor Port the editor to be able to run on Linux |
Major |
|
MP4 video playback In addition to the supported video formats, add MP4 video playback in the Windows and MacOSX target |
Major |
|
64bit support Support 64 bit on the clients and/or editor |
Major |
|
GIFs as textures Add support for playing back and using GIFs as textures |
Major |
|
Remember window position and sizes Option in the editor so that it remembers customized sizes and positions of the 3D windows. |
Minor |
|