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If I need to make an AI, how do I check if I hit it?
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[quote][b]dekon_17[/b] wrote: So, I continued creating my WebGL game. And because the enemies there are infected, I started creating my own AI, since the standart AI of CopperCube is not suited well for them. I want to make them follow player always (standart AI will move from one point to another one, and if player moves, then AI will have to reach its destination point, realise that the player left the area and then try to get close to him again). The problem I stumbled in is that I don't exactly know how to register any hits on it with standart "Collide when moved" behavior. Do anyone know something about that? Like, how to make this?[/quote]
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