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Problems with AI animation
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[quote][b][/b] wrote: EDIT : just tested-It doesnt work. I havent test it but-- {but what if you set all AI animations "NONE" (in behavior) and set them manually byyourself if needed.. First check if animation not already walk then set it to be walk.. (then you are not constanly setting animation that may cause error) If jump then if not already jump_animation then set it.. doLater (after jump)--set walk or whatever it was before .[/quote]
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