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[quote][b][/b] wrote: Depends how your this.empty was defined you maybe had only mistake thats VAR not at the beginning of B. With windows app it doesnt care but with webGL it gives error. This script scans all my checkpoints and finds empty from 0 to -- by using your loop [code] /* <action jsname="action_1" description="1"> </action> */ action_1 = function() { this.Empty=false; } action_1.prototype.execute = function() { for (var B = 0; this.Empty===false; B++) { var Obj = ccbGetSceneNodeFromName ("CP" + B); if (Obj) { this.Empty = false; }else{ this.Empty = true; ccbSetSceneNodeProperty(ccbGetSceneNodeFromName ("cc"), "Text", "emty"+B); } } } [/code][/quote]
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