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How to make rotation to camera smooth?
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Enter the missing letter in: "Internati?nal"
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[quote][b][/b] wrote: [b]I MADE IT[/b] Can't belive that I've finalized this mess. Basicly, I used this to fix the rotation: [code] if (Rot.x >= 272) Rot.x -= 360; if (this.PrevRot.x >= 272) this.PrevRot.x -= 360; if (Math.ceil(Rot.y - this.PrevRot.y) >= 270) Rot.y -= 360; if (Math.ceil(this.PrevRot.y - Rot.y) >= 270) this.PrevRot.y -= 360;[/code] And yes, [b]hadoken[/b], I know about that one, I remember there was a post about it. However, I am trying to do mostly my own scripts for my main project, to understand the programming and, well, make my project even more like... my own? So, yeah, this might be a good solution, but I'll try to do my own stuff (even though I usually get into trouble with it, so, I ask help there, on forum). But still, I appreciate your suggestion.[/quote]
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