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prototype.onKeyEvent
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[quote][b]Robo[/b] wrote: Yeah thanks 'just_in_case' - I actually dont use "ccbGetActiveCamera()" in my code anywhere and its not a problem on load as my main FPS camera always loads and runs on start fine anyway. Its only when I switch from main FPS camera to simple camera for use of the mouse in my game menus and then switch back when finished and ready to continue moving around the world. I have checked my code and cant see any problems the way I had it before but can confirm its been a very long standing problem of getting any adjustable (user defined) keyboard inputs to work while in the simple camera and menus unless using the fixed default CC "when a key is pressed" behaviors which always work but anyways since I now have a separate Behavior for all keyboard inputs works in every situation....super weird but thats what I had to do... I have it such that any key can be changed and updated to work in my game from the 'Keyboard' scene including walking and running etc...[/quote]
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