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How do I get a (sort of) absolute vertex position?
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[quote][b]aiming_bullets[/b] wrote: Rotating an object with the polygon tools is not the same as rotating the object in-game, It actually rotates the geometry, which can be a reason Coppercube rotation is always like this. You can try updating the Normals of the object, you can use the inbuilt function of normalizing normals to check if it can fix things for you. @Guest don't give up on achieving AAA quality stuff in CC, some users have proved that it is possible with the help of shaders and lightmaps.[/quote]
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