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How do I get a (sort of) absolute vertex position?
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[quote][b][/b] wrote: After using my plugin and then recalculating normals... [b]IT WORKS[/b]. Here's the result: [img]https://i.postimg.cc/KYtrdgYz/image.png[/img] The right one has correct lighting, I applied my plugin on it and then used the "Recalculate normals and tangents" function. The left one was only affected by plugin, so the lighting is wrong.[/quote]
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