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How do I get a (sort of) absolute vertex position?
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Enter the missing letter in: "Inte?national"
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[quote][b]DouweDabbe[/b] wrote: maybe you mesh node is inside out ? or has a double face ? so that your texture is obscured by the outer untextured one. In blender and MeshLab there are options to clean your mesh. Or your lighting settings differ for the objects in the scene? well you checked that one obviously immediately. maybe you benefit from modelling in sketchup and then exporting as obj and do a cleanup in MeshLab program its free. I see the texture bug but think the coded solution is adding extra complication and confusement.[/quote]
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