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Tutorials and whatnot
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[quote][b]DouweDabbe[/b] wrote: Hi OnceForLoops I Like your idea about game types: - Sidescroller - Top Down Shooter - FPS - TurnBased - Strategy - etc Then, there are things in the editor that I have never used, such as: - Polygon editing - never worked for me - Light Mapping - special lighting tricks at scene root, irrlicht properties and shaders. - Menu Tools -> Test as ... what is the difference with normal app generation ? About JavaScript: There are some really good books on older javascript (appropiate for Coppercube with its older SpideMonkey JS engine). You can find a ton of them on archive org such as JavaScriptBible; 2000 pages; every object with its properties is explained with some detail and code samples with a lot of html so usefull for webGL and convenient to see in the browser what is going on. Thats why I like to skip this difficult subject, but can instead concentrate on debugging js code. 1 - js code debugging with extra code: ============================== - print() statements - alert() statements - object.toString() - object.toCode() - function.caller() - function.trace() - function ObjectInspector() - try{} catch(err){} Error{} mechanism 2 - debugging with a code editor ========================== VSCode / Notepad++ and JSLint there are many editors, with many plugins, even a list of the subject cant be possibly complete. 3 - debugging in a browser ====================== Firefox firebug / dragonfly etc. Chrome Dev Tools I think, this is different from coppercube because you work directly against the CopperLight engine. Also modern browsers support js6 while coppercube is js5, thats a big difference. 4 - debugging at some websites ========================= Also mostly js6 and not for coppercube ? 5 - debugging with Node ==================== Then there is an app called Node that can be used to debug. With extra config settings, it may also accept CopperCube ccb functions with js 5 specifics. I dont know much about all these tools, so probably best to stick to section 1 - debugging js code with extra js code The history of coppercube is for Niko. Over to OnceForLoops ...[/quote]
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