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Pathfinder with pathnodes
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[quote][b][/b] wrote: UPDATE: Download: [url]https://5v3n.itch.io/coppercube-pathfinder-v5[/url] Now you dont have to connect pathnodes manually. Added editor plugin that helps you to edit and generate connections inside the editor instead of inside the game as in previous version. Optimized code where you search start and end points. Now its not scanning for path realtime so its fast now. AI is simple to make to use it.. will relase complex AI soon With random patrol with route and more. Should be faster than previous version and less performance affective. If you know programming you can store and use calculated paths independent of my script. If you have complex game level you can add temporary blocks into game and then calculate paths..after that you can delete temporary blocks from game. This pathfinder is step based.. it takes path with less steps. Doesnt care if you have shorter path with 3 steps if it can find 2 steps path. This will be the last update of this topic because it fits my needs and for me its ready to use. If you find a bug then let me know i will fix it.[/quote]
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