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clones health
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[quote][b][/b] wrote: you probably need to use the name of the cloned scene node in the variable name to give damage to all of them, you can try putting them in a folder and then using the ccbGetChildNode() command to get the name property of the children of that folder, and then using the name to give damage to them. Yeah, it will require scripting to give damage to all the clone nodes. there are many ways of doing this with scripting. i recommend you to learn basic javascript. you can use @VP's method as well. It is not that hard to understand.[/quote]
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