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LowPoly Decimation when exporting from CC
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[quote][b][/b] wrote: [img] https://i.postimg.cc/VsXHytYx/Blender.jpg [/img] Hmmm, still not working. Shade smoothing doesn't actually seem to do anything after it's been exported from CC for some reason. You're correct though, normally Blender would switch from polygonated to smoothed. *Adding a point light doesn't fix either. In the image, same model in Blender: Coppercube export on the left, Original on the right. Looks exactly the same in Coppercube, original is really smooth, while the model I worked in Coppercbue looks blocky... https://i.postimg.cc/xdCdkHj8/Copper-Cube-CUserspeter-Desktop-Humanoid-Costumes1-ccb.jpg Any other ideas or a way to re-smooth the normals, without affecting the geometry/polycount/UV map? Thanks![/quote]
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