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LowPoly Decimation when exporting from CC
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[quote][b][/b] wrote: [quote][b]veganpete[/b] wrote: The issue I'm having is this: I loaded a model to use the CC polygon editor to make changes to it. I then exported and upload to mixamo to animate it, the problem is that the mesh seems to be getting trashed by coppercube's fbx exporter. [/quote] I don't think CopperCube has FBX exporter, it only exports static object to .STL, .DAE and .OBJ format and Irrlicht mesh. Is there any FBX exporter in CC? Also how does the model look without any lighting? I mean with static lights does the model appears smooth? or maybe if you don't have any issue you can share the sample model to test with CC.[/quote]
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