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Editable Text Overlay
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Enter the missing letter in: "Int?rnational"
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[quote][b]dynamogames[/b] wrote: I'm trying to create a system in CopperCube where players can name the player before the game and it saves and displays the name entered when the player starts the level. I created a scene where I added a behavior of Editable Text Overlay (JIC) and I made it that when player presses F key, player can edit the 2D overlay, then I added a behavior where when the player presses Shift key in the same scene, it saves the variable to disk. Then I added a behaviour in my level 1 scene where I have a 2d overlay, I added a behavior on the 2d overlay such that when the player for presses N key, it loads variable and I also added a behavior to change 2d overlay text to that variable. The main issue I have now Is when player presses N key in level 1 scene, it only changes the 2d overlay text to the variable name not the name the player entered in the previous scene. I want to make it that the game loads what the player entered as his/her name in the previous scene not the variable name. I really hope someone can help me solve this problem.[/quote]
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