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coding font for 2d-overlay
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[quote][b]DouweDabbe[/b] wrote: How do I init in code the font properties of a 2Doverlay ? it expects these 6 properties: 1- Point Size: 12, 2 - Face Name: "Arial", 3 - Style: "Nortmal", 4 - Weight: "Normal", 5 - Underlined: "False", <--- ? typo in Properties panel ? 6 - Family: "Swiss" I do like this: var oFont = {12,"Arial","Normal","Normal","False","Swiss"}; ccbSetSceneNodeProperty(nThingy, "Font", oFont ); Error :insufficient number of parameters ???[/quote]
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