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Texture slots in animated models
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Enter the missing letter in: "Internat?onal"
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[quote][b][/b] wrote: The reason you don't have any material slots for your FBX model is, that the model itself is not using any textures, there are only vertex-colored materials. You can simply try adding textures to your model in blender, by going into the shading window and then assigning an image texture as the base color for your materials, and then exporting the model again as a .fbx file with Copy mode so that the textures get embedded within the .fbx file. if you are into using vertex-colored models, I suggest you use them.DAE models, in fact.DAE and .B3D models are best to use within CC. DAE models support vertex color in cc, so you don't have to do any fiddling with them, just import your model and it will be imported with all the vertex colors. .Obj models with .mat info files provided, already show all the materials to me in CC. You can either apply textures to that as @guest has already done for you and then apply the animations to that, or you can simply assign textures to the already animated model in blender 3d and then export it again from there. On a side note, Always make sure You have turned off the Group similar materials option in the CopperCube editor If you don't use Irredit/Irrlicht options for materials stuff. Otherwise, you won't be able to see all the materials in the materials tab cause if any of the materials is using the same textures will be grouped as one. Hope, that bit of info helps.[/quote]
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